server
function onPlayerRespawned(newPlayer) while true do if newPlayer.Character ~= nil then break end wait(.5) end -- what do i do here? end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
Not sure if this is exactly what you want, but this basically allows you to change the players avatar
First you need to get the model and put it into StarterPlayer. Name that model StarterCharacter. Then you need to put a humanoid into StarterPlayer and name that StarterHumanoid. After that when you play it should be replaced with StarterCharacter.