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How would I go about turning the player into a controllable ragdoll character?

Asked by 4 years ago
Edited 4 years ago

Hey,

I would like to have the player’s character in a constant ‘ragdoll state,’ but keep the ability to walk around and jump.

Something similar to this system from Ragdoll Mayhem: imgur.com/aYGdPCZ

(Sorry that the GIF came out glitchy.)

I’ve looked into how these “Ragdoll on death scripts” work, which seems to be breaking the Motor6D joints and then replacing them with BallSocket joints.

But how to control your character in that state? I’m not sure what to do. Creating a custom movement system with BodyMovers may be an option, and I’ve tried learning about them. However, I have no idea where to start and proceed with that.

Any links, resources, and ideas on how to do this are very much appreciated. I’m still somewhat new to scripting, and still have rather little knowledge when it comes to this especially.

Thank you!

0
It looks like you can just do the same thing but ignore the Neck joint. y3_th 176 — 4y
0
i thought its completely randomly moving but btw the legs and arms are disconnected to the torso and its being connected by a free moving joint free moving joint what you can do is change the connection spectacularnicknack 2 — 3y

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