Error:
11:47:03.881 - Workspace.Model.Main.Script:57: bad argument #2 to '?' (Vector3 expected, got CFrame) 11:47:03.881 - Stack Begin 11:47:03.883 - Script 'Workspace.Model.Main.Script', Line 57 11:47:03.883 - Stack End
Code:
-- Services local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") -- Variables local Heli = script.Parent.Parent local GyroScope = script.Parent local Thrust = GyroScope:FindFirstChild("BodyThrust") --local Reaction = GyroScope:FindFirstChild("BodyReaction") local Force = GyroScope:FindFirstChild("BodyForce") -- Physics Variables local m = GyroScope:GetMass() local g = workspace.Gravity local cf = CFrame.new() local vector = Vector3.new() -- Other local enum = Enum.KeyCode -- Movement Table local Movement = {[tostring(enum.T)] = CFrame.Angles(0, 0, math.rad(20)), [tostring(enum.F)] = CFrame.Angles(math.rad(10), 0, 0), [tostring(enum.H)] = CFrame.Angles(math.rad(-10), 0, 0), [tostring(enum.G)] = CFrame.Angles(0, 0, math.rad(-20)), [tostring(enum.Y)] = Vector3.new(0, 100, 0), [tostring(enum.R)] = Vector3.new(0, -100, 0) } -- Constants local Keys = {[tostring(enum.T)] = cf, [tostring(enum.F)] = cf, [tostring(enum.G)] = cf, [tostring(enum.H)] = cf, [tostring(enum.Y)] = vector, [tostring(enum.R)] = vector } -- The loop game:GetService("RunService").Stepped:Connect(function() local W = Keys[tostring(enum.T)] local A = Keys[tostring(enum.F)] local D = Keys[tostring(enum.G)] local S = Keys[tostring(enum.H)] local Y = Keys[tostring(enum.Y)] local R = Keys[tostring(enum.R)] -- Gravity work Thrust.Force = Vector3.new(0, 2*m*g, 0) -- Reaction.Force = -Vector3.new(0, m*g, 0) GyroScope.Velocity = GyroScope.Velocity - GyroScope.Velocity/10 -- adding Force values Force.Force = R + Y GyroScope.CFrame = W * A * S * D end) UserInputService.InputBegan:Connect(function(input) Keys[tostring(input.KeyCode)] = Movement[tostring(input.KeyCode)] end) UserInputService.InputEnded:Connect(function(input) Keys[tostring(input.KeyCode)] = cf end)
Error line:
Line 56: Force.Force = R + Y