how do u add a orientation/rotatation to ur door so it turns if u go on the detector send edit of this script pls
local TweenService = game:GetService("TweenService")
local door1 = script.Parent:WaitForChild("Door1")
local tweeningInformation = TweenInfo.new(
0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0
)
local door1Open = {CFrame = CFrame.new(-234.581, 28.465, -68.869)}
local door1Close = {CFrame = CFrame.new(-234.558, 27.716, -68.846)}
local tween1open = TweenService:Create(door1,tweeningInformation,door1Open)
local tween1close = TweenService:Create(door1,tweeningInformation,door1Close)
script.Parent.Detector1.Touched:Connect(function(hit)
tween1open:Play() wait(2) tween1close:Play()
end)
-31.72, -1.06, 2.04:orientation for open
28.25, 0.94, 1.97:orientation for close