Ive been trying to make this, but it doesn't work.
local serverfolder = workspace:WaitForChild("Server") local servermessage = serverfolder:WaitForChild("message") local serverannouncement = serverfolder:WaitForChild("announcement") servermessage:GetPropertyChangedSignal("Value"):Connect(function() if servermessage.Value ~= " " then script.Parent.Message.Visible = true script.Parent.Message.TextLabel.Text = servermessage.Value elseif servermessage.Value == " " then script.Parent.Message.Visible = false end end) serverannouncement:GetPropertyChangedSignal("Value"):Connect(function() for i,v in pairs(game.Lighting:GetChildren()) do if v:IsA("BlurEffect") then v:Destroy() end end local blur = game.ReplicatedStorage.Blur:Clone() blur.Parent = game.Lighting script.Parent.Announcement.sender.Text = serverannouncement.sender.Value script.Parent.Announcement.label.Text = serverannouncement.Value script.Parent.Announcement.Visible = true wait(10) for i,v in pairs(game.Lighting:GetChildren()) do if v:IsA("BlurEffect") then v:Destroy() end end script.Parent.Announcement.Visible = false end)
Closed as Non-Descriptive by hiimgoodpack and DeceptiveCaster
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
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