Is there anyway to weld a part to the player with a body mover without it affecting the player, i only want it to affect the part that the body mover is in, I'm using a BodyGyro btw
code
local char = script.Parent local arm = char:WaitForChild("Right Arm"):Clone() local w = Instance.new("WeldConstraint") w.Part0 = arm w.Part1 = char:WaitForChild("Head") w.Parent = char arm.Parent = workspace local m = game.Players.LocalPlayer:GetMouse() local bg = Instance.new("BodyGyro",arm) bg.MaxTorque = Vector3.new(1e9,1e9,1e9) while wait() do bg.CFrame = CFrame.new(arm.Position,m.Hit.p) end
I'm basically cloning the player's right arm and putting a bodygryo inside but it's affecting the player? Do i have to switch way's to point the part to the mouse?