I recently followed a tutorial on the scripting of specific zones to play specific audios within the workspace, but now I want the transition between zones to be followed by a ScreenGUI presenting the area's title.
local AZworkspace = game.workspace:WaitForChild("AudioZones") local Found = false while wait (0.1) do for i, v in pairs (AZworkspace:GetChildren()) do Found = false local zone = Region3.new(v.Position - (v.Size/2),v.Position + (v.Size/2)) local parts = game.workspace:FindPartsInRegion3WithWhiteList(zone, game.Players.LocalPlayer.Character:GetDescendants()) for _, part in pairs(parts) do if part:FindFirstAncestor(game.Players.LocalPlayer.Name) then Found = true break else Found = false end end if Found == true then if script.Parent.AudioZones[v.Name].IsPlaying == false then script.Parent.AudioZones[v.Name]:Play() break end else script.Parent.AudioZones[v.Name]:Stop() end end end
In the workspace, I have a folder titled AudioZones containing four parts titled Zone1, Zone2, and so on.
In the StarterGUI, I have pretty much the same thing -- a folder titled AudioZones containing four sounds titled Zone1, Zone2, and so on -- the script is here as well.
Is it possible for me to adjust the script in a way to present a ScreenGUI instead of audio upon entering the zone?
I know the answer is probably somewhere around the lines of yes, but if that's the case -- is it possible for the ScreenGUI to slide on and off the screen in a single swoop? I don't want it to be a function that makes the player have to click off of it -- I want it to simply come and go.
local Player = game:GetService("Players").LocalPlayer --<< local Character = Player.Character or Player.CharacterAdded:Wait() --<< Best Definition Of Character local Frame = script.Parent --<< change "script.Parent.AudioZones[v.Name]:Play()" to "Frame.Visible = true" --<< change "script.Parent.AudioZones[v.Name]:Stop()" to "Frame.Visible = false" --<< Or: if Found then Frame.Visible = true else Frame.Visible = false end
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