I want to spawn a block that becomes collidable for certain players that are inside it only after they get out of that part. Here is how it works:
It wont matter if I put a localscript like this that can be exploitable right? Its not like exploiters wouldnt insert their own NoCollisionConstraints anyway.
Well I guess its basically Impossible to prevent noclippers unless you make a custom character that the server controls, which would lag input for the player. I think its better to just stop trying to prevent noclippers and instead work on a kick system with votes or a cheat finder that from time to time create a small loop that checks a specific player compares walkspeed with distance travelled and what parts currently touches them.
In my work I stopped making the server from checking the hitbox and started checking only locally now. No bumps are happening anymore, and the server check was actually what was interrupting the local one.