I'm making this waiting game and theirs a event that happens every certain amount of hours after a player joins. How would i make this?
If you mean you want to kill someone some time after they enter on the game you can do:
game.Players.PlayerAdded:Connect(function(newPlayer) local char = player.Character or player.CharacterAdded:Wait() wait(puttimetowaittokillplayerhere) char.Humanoid.Health=0 end
If you want to make it so they die everytime some time pass after their character spawn you have to add player.CharacterAdded:Connect and put the killing code there.