Hello again, I am using the DataStore service to save a player's money. There are no errors in the output, but the amount of cash I enter in the value doesn't save. Again, I am using AlvinBlox's tutorial. Here is the entire code:
local CurrencyName = "C01nz" local DataStore = game:GetService("DataStoreService"):GetDataStore("TestDataStore") game.Players.PlayerAdded:Connect(function(player) local Folder = Instance.new("Folder") Folder.Name = "leaderstats" Folder.Parent = player local Currency = Instance.new("IntValue") Currency.Name = CurrencyName Currency.Parent = Folder local ID = CurrencyName.."="..player.UserId local SavedData = nil pcall(function() SavedData = DataStore:GetAsync(ID) end) if SavedData ~= nil then Currency.Value = SavedData print("Data loaded.") else -- New Player1!!111 Currency.Value = 0 print("A new player") end end) game.Players.PlayerRemoving:Connect(function(player) local ID = CurrencyName..":"..player.UserId DataStore:SetAsync(ID,player.leaderstats[CurrencyName].Value) print("Data Saved") end) game:BindToClose(function() --When game is ready to shutdown for i, player in pairs(game.Players:GetPlayers()) do if player then player:Kick("This game is shutting down.") end end wait(5) end)
There are no errors in the output, and I looked at the tutorial numerous times, so I am really stumped. Help would be appreciated.
local CurrencyName = "C01nz" local DataStore = game:GetService("DataStoreService"):GetDataStore("TestDataStore") game.Players.PlayerAdded:Connect(function(player) pcall(function() local SavedData = DataStore:GetAsync(player.UserId) local Folder = Instance.new("Folder") Folder.Name = "leaderstats" Folder.Parent = player local Currency = Instance.new("NumberValue") Currency.Name = CurrencyName Currency.Parent = Folder Currency.Value = SavedData[CurrencyName] or false end) end) game.Players.PlayerRemoving:Connect(function(player) --Just incase if you add more values, I made u a table local data = { [CurrencyName] = player:WaitForChild("leaderstats"):WaitForChild(CurrencyName).Value } DataStore:SetAsync(player.UserId, data) end) game:BindToClose(function() --When game is ready to shutdown for i, player in pairs(game.Players:GetPlayers()) do if player then player:Kick("This game is shutting down.") end end wait(5) end)