So basically, i'm trying to make it so the camera is in a part i made and it's also facing in the part's "forward surface" direction
1 | local A = workspace.A |
2 |
3 | local Camera = workspace.Camera |
4 | Camera.CameraType = Enum.CameraType.Scriptable |
5 |
6 | Camera.CFrame = CFrame.new(A.CFrame.LookVector) |
i know i could literally just do Camera.CFrame = A.CFrame and it would face the part's "forward surface" direction, but in this particular instance i want to use LookVector