Hi, so I'm having some trouble transferring mouse.Hit.p from the client to the server. I'm trying to make a script that spawns a part where I click, but when I run it I get some weird errors. The part doesn't spawn where I click, but rather at a seemingly random point farther away. Also when I print mouse.Hit.p, it gives me the correct point the first time, but every other time I click it just prints the same point. What's up with this?
Client:
local player = game.Players.LocalPlayer local mouse = player:GetMouse() local RS = game:GetService("ReplicatedStorage") local NewPartEvent = RS:WaitForChild("NewPartEvent") local debounce = false local mousePosition = mouse.Hit.p mouse.Button1Down:connect(function() if debounce == false then debounce = true NewPartEvent:FireServer(mousePosition) wait(2) debounce = false end end)
Server:
local RS = game:GetService("ReplicatedStorage") local NewPartEvent = RS:WaitForChild("NewPartEvent") local debounce = false NewPartEvent.OnServerEvent:connect(function(plr, mousePosition) local partTwo = Instance.new("Part", workspace) partTwo.Position = mousePosition print(mousePosition) end)