So I've been trying to create a simple game, but need it to select 2 players to work.
First, you can use the :GetPlayers()
method of the Players service, which will return a table containing all the current players.
Let's say you store it under a variable called 'plrs'.
You can then generate a random number, between 1 and the length of tbl 'plrs' like so: math.random(1, #plrs)
. The # symbol is what is used in lua to get the length of a table.
Let's say you store that under a variable called 'randomNum'.
You can then index the 'plrs' table with the random number you just generated, to give you a random item from the list. You can do this as many times as you like, and you can add them to a new table, or store them as variables.
I would recommend checking that the newly recieved random item doesn't already exist / hasn't been picked already.
You index it like this: local randomPlr = plrs[randomNum]
local Players = game.Players:GetPlayers local ChosenPlayer1 = Players[math.random(1,#players)] local ChosenPlayer2 = Players[math.random(1,#players)] local Different = false while Different == false do if ChosenPlayer1.Name == ChosenPlayer2.Name then ChosenPlayer2 = Players[math.random(1,#players)] else Different = true --Your code here. Use ChosenPlayers as variables end wait() end
This should work fine. It picks two different players.