-- Difine variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLenght = 50
local Reward = 25
-- Game Loop
while true do
Status.Value = "Waiting for enough players" repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Add each player into plrs table end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace -- teleport players to map local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("SpawnPoints not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs(plrs) do if player then character = player.Character if character then -- Teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) -- give them a sword local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else -- There is no character if not player then table.remove(plrs,i) end end end end
end
Status.Value = "Get ready to play!" wait(2) for i = GameLenght,0,-1 do for x, player in pairs(plrs) do if player then character = player.Character if not character then -- left the game else if character:FindFirstChild("GameTag") then -- Still alive print(player.Name.." is still in the game!") else -- They are dead table.remove(plrs,x) print(player.Name.." has been removed!") end end else table.remove(plrs,x) print(player.Name.." has been removed!") end end Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left" if #plrs == 1 then -- Last player standing Status.Value = "The winner is "..plrs[1].Name plrs[1].leaderstats.Cash.Value = plrs[1].leaderstats.Cash.Value + Reward break elseif #plrs == 0 then Status.Value = "Nobody won!" break elseif i == 0 then Status.Value = "Time up!!" break end wait(1) end print("End of game") for i, player in pairs(game.Players:GetPlayers()) do character = player.Character if not character then -- Ignore them else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end Clonedmap:Destroy() Status.Value = " Game Ended" wait(2)
while true do wait() print("Hello") end print("World") -- not print because the script stopped on loop --<< Output: Hello x1 spawn(function() -- if you not use the "spawn", the script stop here and not continue read. while true do wait() print("Hello") end end) print("World") --<< Output: Hello x1 --<< Output: World x1 --<< Output: Hello x1223....