So I'm trying to make a "Plates of Fate" type game and I got stuck on the part where I have to give each player their own plate and teleport them to their plate. This is what I managed to get so far but it only clones one plate and doesn't teleport the players.
local plates = serverstorage:WaitForChild("Plates") local plateholder = game.Workspace:WaitForChild("Plates") local players = game:GetService("Workspace").Players.Value function addplate(player) local allplates = plates:GetChildren() local newplate = allplates[math.random(1, #allplates)]:clone() newplate.Parent = workspace.Plates newplate.Player.Value = player.Name end while true do print ("start") --Wait for players while true do wait(5) contestants = {} for _, player in pairs(game.Players:GetPlayers()) do if player and player.Character then local humanoid = player.Character:WaitForChild("Humanoid") if humanoid and humanoid.Health > 0 then table.insert(contestants, player) end end end if #contestants >= 2 then break else statustag.Value = "Waiting for Players" timertag.Value = -1 end end --Load Plates statustag.Value = "Loading Plates" timertag.Value = -1 plateholder:ClearAllChildren() wait(2) for _, player in pairs(contestants) do addplate(player) statustag.Value = "Plates Loaded!" wait(3) --Teleport players to plate local roundplates = plateholder:GetChildren() for _, player in pairs(contestants) do if player and player.Character and #roundplates > 0 then local torso = player.Character:WaitForChild("Torso") local humanoid = player.Character:WaitForChild("Humanoid") local spawn = plateholder:FindFirstAncestor(player) if spawn and torso and humanoid then humanoid.Health = 100 humanoid.WalkSpeed = 16 torso.CFrame = CFrame.new(spawn.Position + Vector3.new(0, 3, 0)) local matchtag = Instance.new("StringValue") matchtag.Name = "MatchTag" matchtag.Parent = player.Character end end end end