So I want to make a fireball shoot from100 punch power so if i get 100 punchpower ill get a fireball and up to 100k and then when you get 1mil you get a new bigger ball and it will be up to 100mil could anyone help me do it? here's the script I made if you can find the answer to it thanks local Punch = game.ServerScriptService.Leaderstats.PunchPower
local plr = script.Parent.Parent
if plr.Punch > 100 and 100000 then
local FireBallSize = Vector3.new(2.19,2.19,2.19)
game.ServerScriptService.FireBallServer.FireBall.Size = FireBallSize
end
if plr.Punch > 1000000 and 100000000 then
local FireBallSize = Vector3.new(10.19,10.19,10.19)
game.ServerScriptService.FireBallServer.FireBall.Size = FireBallSize
end
it is all a one code in and it is in the workspace as a script
it says 19:57:40.511 - Punch is not a valid member of DataModel 19:57:40.512 - Stack Begin 19:57:40.515 - Script 'Workspace.Size?', Line 4 19:57:40.515 - Stack End too so maybe you can see why it doesnt work