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How do I use the In-Game Notification system for ROBLOX?

Asked by 9 months ago
Edited 9 months ago

I DO NOT WANT A SCRIPT FROM THIS. Hello! I am attempting to learn how to access the Notification System but I have no idea how to do it. I can't seem to find any articles that tell me what I need to know. I looked at the dev forum and I can't seem to find much on it. I tried looking over the SetCore feature but I have no idea how that works nor how to start learning the system. Any help is appreciated!

Edit

I mean the in-game system, the same system you use for badges, blocking players and such...

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ohhhh like in JailBreak? TheRealPotatoChips 793 — 9mo
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Yes, like in jail break. MillerrIAm 566 — 9mo
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The question is closed, but there is a accepted answer below TheRealPotatoChips 793 — 9mo

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Answered by 9 months ago
Edited 9 months ago

What you're looking for is called Game Update Notifications Currently we're limited to sending only 1 notification per week, and the notification will only go to those who are following the game. The notification isn't handled by a script, you send them from the game's configure page under 'Game Update'.

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What you're ACTUALLY looking for is in StarterGui's SetCore Function You mention you've looked it up but can't quite grasp it, so let me attempt to explain it. SetCore() is essentially a function which allows you to toggle or alter some of the core scripts, which means the functionality created by Roblox. This involves the reset button, the top bar, and as you mention, notifications.

To use the function, the first parameter you put must be the name of the 'setting'. You can check the link I gave for all the valid settings. For example, one of these is SendNotification, which is what you would use to send custom in-game notifications. On the wiki page which I provided you the link for is all the paramters required for each of these 'settings'. For example for 'SendNotification', you would go like this:

local StarterGui = game:GetService("StarterGuiService")
local Notication = { --This is a dictionary
    "Title" = "Title of your notification here",
    "Text" = "Content of your notification here",
}
StarterGui:SetCore("SendNotification", Notification)

There are also optional parameters like the duration, the buttons, and functions you want to call when the buttons are pressed.

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This is not what I meant, I was talking about the In-Game Notification System... although I did want to learn about this as well so thank you! MillerrIAm 566 — 9mo
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Could you give an example of what you're trying to accomplish? Do you want to disable badge award notifications and things like that, or are you trying to send your own notifications of the same style? cowsoncows 921 — 9mo
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You have it exactly on point, creating my own In-Game Notifications, disabling stuff like the Point Rewards Notifications... just how that type of stuff works in general. MillerrIAm 566 — 9mo
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I'll edit my response shortly cowsoncows 921 — 9mo
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One question, does it have to be local for SetCore? MillerrIAm 566 — 9mo
2
Yes, as this will toggle the settings only for the client. If you'd like to send a notification to all players, for example, you could use a remote event from the server using FireAllClients() cowsoncows 921 — 9mo
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Answered by 9 months ago
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) -- you can change the "All" to a number
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thank you! MillerrIAm 566 — 9mo

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