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Why is my sword fighting game not working?

Asked by 4 years ago

I am trying to make a sword fighting game but it's not working. I haven't got any errors but I am not teleporting to the map. Please help me! Here is the script:

-- Define Variables

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 60

local reward = 10

-- Game loop

while true do

Status.Value = "Waiting for at least 2 players.."

repeat wait(1) until game.Players.NumPlayers >= 2

Status.Value = "Intermission"

wait(10)

local plrs = {}

for i, player in pairs (game.Players:GetPlayers()) do
    if player then
        table.insert(plrs,player) -- Add each play into plrs table
    end
end

wait(2)

local AvailableMaps = MapsFolder:GetChildren()

local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]

Status.Value = ChosenMap.Name.." Chosen"

local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace

-- Teleport players to the map

local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")

if not SpawnPoints then
    print("Spawnpoints not found!")
end

local AvailableSpawnPoints = SpawnPoints:GetChildren()

for i, player in pairs (plrs) do
    if player then
        character = player.Character

        if not character then
            --Teleport them

            character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
            table.remove(AvailableSpawnPoints,1)


            -- Give them a sword

            local Sword = ServerStorage.Sword:Clone()
            Sword.Parent = player.Backpack

            local GameTag = Instance.new("BoolValue")
            GameTag.Name = "GameTag"    
            GameTag.Parent = player.Character

        else
              --There is no character
              if not player then
                  table.remove(plrs,i)
              end
          end
      end
  end


  Status.Value = "FIGHT!"

  wait(1)

  for i = GameLength,0,-1 do

  for x, player in pairs(plrs) do
      if player then

          character = player.Character

          if not character then
             -- Left the game
          else
              if character:FindFirstChild("GameTag") then
                 -- They are still alive
                 print(player.Name.." is still in the game")
              else
                  -- They are dead
                  table.remove(plrs,x)
                  print(player.Name.." has been removed")
              end
          end
      else
          table.remove(plrs,x)
          print(player.Name.." has been removed")
      end
  end

  Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"

  if #plrs == 1 then
      -- Last person standing
      Status.Value = ""..plrs[1].Name" celebrated ninja day so they won"
      plrs[1].leaderstats.Godbucks.Value = plrs[1].leaderstats.Godbucks.Value + reward
      break
  elseif #plrs == 0 then
      Status.Value = "No one celebrated ninja day.."
      break
  elseif i == 0 then
      Status.Value = "Time's up!"
      break
  end

 wait(1)

end

print ("End of game")

for i, player in pairs(game.Players:GetPlayers()) do character = player.Character

if not character then
    -- Ignore them
else
    if character:FindFirstChild("GameTag") then
        character.GameTag:Destroy()
    end

    if player.Backpack:FindFirstChild("Sword") then
        player.Backpack.Sword:Destroy()
    end

    if character:FindFirstChild("Sword") then
        character.Sword:Destroy()
    end

end

player:LoadCharacter()

end

ClonedMap:Destroy()

Status.Value = "Game ended"

wait(5) end

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