I am trying to make a sword fighting game but it's not working. I haven't got any errors but I am not teleporting to the map. Please help me! Here is the script:
-- Define Variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 60
local reward = 10
-- Game loop
while true do
Status.Value = "Waiting for at least 2 players.." repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = {} for i, player in pairs (game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Add each play into plrs table end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace -- Teleport players to the map local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("Spawnpoints not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs (plrs) do if player then character = player.Character if not character then --Teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) -- Give them a sword local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else --There is no character if not player then table.remove(plrs,i) end end end end Status.Value = "FIGHT!" wait(1) for i = GameLength,0,-1 do for x, player in pairs(plrs) do if player then character = player.Character if not character then -- Left the game else if character:FindFirstChild("GameTag") then -- They are still alive print(player.Name.." is still in the game") else -- They are dead table.remove(plrs,x) print(player.Name.." has been removed") end end else table.remove(plrs,x) print(player.Name.." has been removed") end end Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left" if #plrs == 1 then -- Last person standing Status.Value = ""..plrs[1].Name" celebrated ninja day so they won" plrs[1].leaderstats.Godbucks.Value = plrs[1].leaderstats.Godbucks.Value + reward break elseif #plrs == 0 then Status.Value = "No one celebrated ninja day.." break elseif i == 0 then Status.Value = "Time's up!" break end wait(1)
end
print ("End of game")
for i, player in pairs(game.Players:GetPlayers()) do character = player.Character
if not character then -- Ignore them else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(5) end