Why does my orbital gravity script only pull one object at a time?
local objects = workspace.Objects while wait() do local G = 6.67430 * 10 ^ -11 for x, object in pairs(objects:GetChildren()) do for y, otherObject in pairs(objects:GetChildren()) do if otherObject ~= object then r = otherObject.CFrame.p - object.CFrame.p F = G * object:GetMass()+otherObject:GetMass() / r.Magnitude ^ 2 object.BodyForce.Force = F * r.Unit end end end end