My question is how do I fix this overlapping GUI because it's annoying for my mainly GUI game.
This is my first GUI like a loading one game.ReplicatedFirst:RemoveDefaultLoadingScreen() local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui") PlayerGui:SetTopbarTransparency (0) local GUI = script["SCP UI"]:Clone() GUI.Parent = PlayerGui wait(10) GUI.Frame:TweenPosition(UDim2.new(0,0,1,0), "InOut","Sine",0.5) wait(0.5) GUI:Destroy()
Please help.
You can change it by using ZIndex, the more ZIndex that the GUI has, they'll overlaps the GUI that have less ZIndex.
There have no maximum of ZIndex, so you can change it freely.
Go to the properties of the GUI and change the Zindex. The more you set zindex, the label/button stays more up. If a button zindex is 1 and a loading screen zindex is 2, you'll see the loading screen. Zindex works in this way! Just change it.