So, I have created a Loading GUI that uses ContentProvider and it gives me these errors when I run the code.
https://gyazo.com/f1491c00c2f1c31ca45161a64e7b4b3a
And this is my code
local ContentProvider = game:GetService("ContentProvider") local Bar = script.Parent.Parent.Underlayer.Overlayer local assets = { "Workspace", "StarterGui", "Lighting", "Players", "ReplicatedFirst", "ReplicatedStorage", "ServerScriptService", "ServerStorage", "StarterPack", "StarterPlayer", "Teams", "SoundService", "Chat", "LocalizationService" } wait(1) script.Parent.Parent:TweenSize(UDim2.new(1,0,1,0),"Out","Quad",1,true) wait(1.25) for i = 1,#assets do local assetToLoad = assets[i] ContentProvider:PreloadAsync({assetToLoad}) local newX = i / #assets Bar:TweenSize(UDim2.new(newX,0,1,0),"Out","Quad",1,true) script.Parent.Text = "Loading Assets: "..math.floor (i / #assets * 100).."%" end wait(1.25) wait(0.5) script.Parent.Parent:TweenSize(UDim2.new(0,0,1,0),"Out","Quad",1,true) wait(1.25) script.Parent.Parent.Parent.CamScript.Disabled = true local currentCam = game:GetService("Workspace").CurrentCamera local camPart = game:GetService("Workspace"):WaitForChild("RotationModelCam").CamPart local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local blur = currentCam.Blur local starterGui = game:GetService("StarterGui") starterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true) starterGui:SetCore("TopbarEnabled",true) starterGui:SetCore("ResetButtonCallback",true) for i = 12,1,-1 do wait() blur.Size = i end repeat wait() currentCam.CameraType = Enum.CameraType.Custom until currentCam.CameraType == Enum.CameraType.Custom
This is what the setup is
https://gyazo.com/d9a8b28e126bfd3c9dc0035df6f318ff
This is how it looks.
https://gyazo.com/189a64acec5a930a5809b58a69a1c8b0
I'm just wondering, is the game actually still preloading with these errors that occur?