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Tool.Equipped firing when tool isnt equipped?

Asked by
Gunt_r 31
4 years ago

Title is pretty self explanatory. Tool.Equipped == true when the tool isnt equipped. Why is this happening?

Here is my code:


local Tool = script.Parent local UserInputService = game:GetService("UserInputService") local keyHeld = false function holdTool(input,wasProcessed) keyHeld = true while UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) == true and keyHeld do local bodyPosition = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position local flyingBit = Instance.new("Part",workspace.Flying_Pieces) flyingBit.Shape = Enum.PartType.Ball flyingBit.Anchored = true flyingBit.Transparency = 0.5 flyingBit.BrickColor = BrickColor.new(23) flyingBit.Material = Enum.Material.SmoothPlastic flyingBit.Size = Vector3.new(7,1,7) flyingBit.CFrame = CFrame.new(bodyPosition.X,bodyPosition.Y-3.5,bodyPosition.Z) wait(0.1) for _, item in ipairs(workspace.Flying_Pieces:GetChildren()) do game:GetService("Debris"):AddItem(item, 1) end end end if Tool.Equipped then print("Enabled") UserInputService.InputBegan:Connect(holdTool) else print("Disabled") end

gif of issue: https://gyazo.com/003ffc590d2b6996905b7da29643a1eb

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You should probably use the tool:Activated() event instead, it is easier, unless it doesn't fit to your scripting plans. https://developer.roblox.com/en-us/api-reference/event/Tool/Activated Torren_Mr 334 — 4y
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I'll move to using that in my script. Im still curious though about why Tool.Equipped was true when it definitely wasnt equipped. Gunt_r 31 — 4y
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Turns out using tool activated breaks functionality. It would be alot easier just to work out why tool.equipped is true. and making sure its the correct value Gunt_r 31 — 4y
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I am not sure, I have never used that kind of thing that is in your script. Usually if you use tool.Activated correctly it does the thing. Torren_Mr 334 — 4y
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update: turns out tool activated does work. it was just getting broken by another piece of code. Gunt_r 31 — 4y

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