I am currently scripting a sword. I am trying to make it play a swing animation when it is used. It won't play the animation.
local canHurt = true script.Parent.Activated:Connect(function() if canHurt == true then canHurt = false local hum = game.Players.LocalPlayer.Character:WaitForChild("Humanoid") local swing = hum:LoadAnimation(script.Parent.Swing) swing:Play() wait(1) canHurt = true end end)
Ok so I tried this out and so far it worked. Assuming you have a localscript directly under the tool, put in the following:
local db = false --To prevent spamming the animation script.Parent.Equipped:connect(function() script.Parent.Activated:connect(function() if db == false then db = true local player = game:GetService('Players').LocalPlayer --We get the player local hum = player.Character:WaitForChild('Humanoid') --We get the humanoid local anim = script.Parent.Animation --This is the animation which is also directly under the tool hum:LoadAnimation(anim):Play() --Plays the animation wait(1) --Wait time before allowing player to use the animation again db = false --Allows the player to use the animation end end) end)
This worked out and played the animation, however, the arm the player is holding the tool with won't animate. I don't know how to fix that issue but I hope that this will help you out a lot more in the future.