hello..then, I created a script to make a text appear for the player to get close to a part..until all right, the problem is that the text appears for all players when it should appear only for those who had come close da part. help? script:
local debounce1 = false local work = game:GetService("Workspace") local hitbox = work.all_lavas.hit_box hitbox.Touched:connect(function(hit) wait(1.5) if debounce1 == false then print('debounce false') debounce1 = true local gui = script.Parent.Parent.PlayerGui local texto = 'não salve creyson' local player = game:GetService("Players") local soundclick = 'rbxassetid://1238528678' local sound = script.Parent.Parent.PlayerGui.Soundclick local textscreen = script.localtext_dontsave:Clone() textscreen.Parent = gui local findplayer = player:GetPlayerFromCharacter(hit.Parent) if findplayer and findplayer.Character and findplayer.Character:FindFirstChild('Humanoid') then print(findplayer.Name) for i = 1,#texto do wait(0.09) gui.localtext_dontsave.TextLabel.Text = string.sub(texto,1,i) sound:Play() sound.Volume = 1 if gui.localtext_dontsave.TextLabel.Text == 'não salve creyson' then wait(1) gui.localtext_dontsave.TextLabel.Text = 'não salve creyson :(' local soundd = Instance.new("Sound") soundd.Volume = 1 soundd.SoundId = soundclick soundd.Parent = script.Parent.Parent.PlayerGui soundd:Play() soundd.Ended:Wait() soundd:Destroy() wait(8) gui.localtext_dontsave:Destroy() wait(2) debounce1 = false end end end end end)