I'm creating a mini-game that I would like to be made for two types of audiences: Americans (who speak English) and Brazilians (who speak Portuguese) But I don't know how I can translate the welcome messages and messages from when the game starts to English. Can anybody help me? In short I wanted to know how I make a game for 2 languages
You can use datastores, personally what I would do is as follows:
-Assign their choice to a personal data store
-Have your guis communicate to server to decide on what text should be based on datastore(datastores can't be accessed locally)
https://developer.roblox.com/en-us/articles/Data-store
Not sure but Localization
might help