The code works pretty well but at the end I don't know how to utilize the remove() or destroy() function so I was hoping if someone could just tell me the little snippet of code I would need to remove all players weapons at the end of the round. Here's the code.
Red = game.Workspace.Bpos Blue = game.Workspace.Rpos lobby = game.Workspace.Lpos weapon1 = game.Lighting["Revolver"] weapon2 = game.Lighting["Knife"] Maps ={"Divide", "Karachi"} function giveTools(player) weapon1:Clone().Parent = player.StarterGear weapon1:Clone().Parent = player.Backpack weapon2:Clone().Parent = player.StarterGear weapon2:Clone().Parent = player.Backpack end while true do wait(15)-- how long between games. local mapName = Maps[math.random(1,#Maps)] local message = Instance.new("Message", game.Workspace); for i = 3,1,-1 do message.Text = "Selecting map in " .. i wait(1) end message.Text = mapName .. " has been chosen!" wait(4) local map = game.Lighting[mapName]:Clone() map.Parent = game.Workspace map:MakeJoints() message.Text = "Teleporting players..." wait(3) message:Destroy() local players = game.Players:GetChildren() for i = 1,#players do local p = players[i]; if p.Character and p.Character:FindFirstChild("Torso") then local spawn = false; if p.TeamColor == BrickColor.new("Bright red") then spawn = Red.CFrame + Vector3.new(0,i*15,0) elseif p.TeamColor == BrickColor.new("Bright blue") then spawn = Blue.CFrame + Vector3.new(0,i*15,0) end if spawn then p.Character.Torso.CFrame = spawn; giveTools(p); end end end wait(15) -- how long each game lasts. local players = game.Players:GetChildren() for i = 1,#players do local p = players[i]; if p.Character and p.Character:FindFirstChild("Torso") then p.Character.Torso.CFrame = lobby.CFrame + Vector3.new(0,i*15,0) end end local message = Instance.new("Message", game.Workspace) message.Text = "The round has ended!" wait(4) map:Destroy() --message.Text = winner.." has won!" message:Destroy() end
It is very simple. Try this
place = player.StarterGear; if place:FindFirstChild("weapon1") then place.weapon1:Destroy() end place = player.Backpack; if place:FindFirstChild("weapon1") then place.weapon1:Destroy() end place = player.Character; if place:FindFirstChild("weapon1") then place:FindFirstChild("weapon1").Parent = player.Backpack wait() player.Backpack.weapon1:Destroy()--Basically this makes it so that if the player has the tool out it will move it to the backpack(removing the CFrame) then destroys it