So I finished a script or as some might say copied it and just changed some names to what I want and here it is.
`` local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player
local cash = Instance.new("IntValue") cash.Name = "Fame" cash.Parent = leaderstats local data local success, errormessage = pcall(function() data = myDataStore:GetAsync(player.UserId.."-cash") end) if success then cash.Value = data else print("There was an error while getting your data") warn("errormessage") end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function() myDataStore:SetAsync(player.userId.."-cash",player.leaderstats.Fame.Value) end) if success then print("Player Data successfully saved!") else print("There was error when saving data") warn(errormessage) end end)
````
Now when I press run there are no errors and I give myself cash using "game.Players.MrMeeper9.leaderstats.Fame.Value = 900" and it doesn't save. I try it again and no saving. I change the name back to cash and it saves, yes! but that's not it. I try again but switching the value to 0 and it doesn't save. I try again and again and it doesn't work. Now I change the name back to fame and then, guess what?, it doesn't work. So I try a bit and more and change back to cash as the name and this time I try it super fast before the rest of the stuff can load in output, and it worked! Now I try going slow and fast and waiting and not but it just doesn't save when it needs to. Any ideas?