UserInputService and other In- Game events Stops working after the first player, why is that?
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5 years ago Edited 5 years ago
In a local script(game.StarterPlayer.StarterCharacterScripts.LocalScript), I put this:
01 | local UserInputService = game:GetService( "UserInputService" ) |
09 | UserInputService.InputBegan:Connect(Began) |
10 | UserInputService.InputEnded:Connect(Ended) |
For the first Player this is the output:
For the second Player this is the output:
Btw, I have tested this with other people as well as myself