I've been stuck trying to fix this bug that when one player lets go of the X key all players forced to stand and stop charging how do I fix this?
script:
game.ReplicatedStorage.ChargeEvent.ChargeBegan.OnServerEvent:Connect(function(plr,KeyHeld) local Toggles = plr.Toggles local Sprint = Toggles.AntiSprint.Value local Skill = Toggles.AntiSkill.Value local skills =require(game.ServerScriptService.Skills) local particle = game:GetService('ReplicatedStorage').Particles.Charge:Clone() local Animation = Instance.new('Animation') Animation.AnimationId = 'rbxassetid://4596083572' local AnimTrack = plr.Character.Humanoid:LoadAnimation(Animation) particle.Parent = plr.Character.PrimaryPart while plr.leaderstats.Mana.Value <= plr.leaderstats.MaxMana.Value and not plr.Toggles.AntiCharge.Value and KeyHeld do wait(.1) plr.leaderstats.Mana.Value = plr.leaderstats.Mana.Value + plr.leaderstats.MaxMana.Value/100 plr.Character.Humanoid.WalkSpeed = 0 plr.Character.Humanoid.JumpPower = 0 AnimTrack:Play() if plr.leaderstats.Mana.Value >= plr.leaderstats.MaxMana.Value then plr.leaderstats.Mana.Value = plr.leaderstats.MaxMana.Value end game.ReplicatedStorage.ChargeEvent.ChargeEnd.OnServerEvent:Connect(function() KeyHeld = false end) end AnimTrack:Stop() particle:Destroy() plr.Character.Humanoid.WalkSpeed = 16 plr.Character.Humanoid.JumpPower = 50 end)