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How to prohibit script from stopping ALL players charge?

Asked by 4 years ago
Edited by royaltoe 4 years ago

I've been stuck trying to fix this bug that when one player lets go of the X key all players forced to stand and stop charging how do I fix this?

script:

game.ReplicatedStorage.ChargeEvent.ChargeBegan.OnServerEvent:Connect(function(plr,KeyHeld)
    local Toggles = plr.Toggles
    local Sprint = Toggles.AntiSprint.Value
    local Skill = Toggles.AntiSkill.Value
    local skills =require(game.ServerScriptService.Skills)
    local particle = game:GetService('ReplicatedStorage').Particles.Charge:Clone()
    local Animation = Instance.new('Animation')
    Animation.AnimationId = 'rbxassetid://4596083572'
    local AnimTrack = plr.Character.Humanoid:LoadAnimation(Animation)
    particle.Parent = plr.Character.PrimaryPart
while plr.leaderstats.Mana.Value <= plr.leaderstats.MaxMana.Value and not plr.Toggles.AntiCharge.Value and KeyHeld do
        wait(.1)
        plr.leaderstats.Mana.Value = plr.leaderstats.Mana.Value + plr.leaderstats.MaxMana.Value/100
        plr.Character.Humanoid.WalkSpeed = 0
        plr.Character.Humanoid.JumpPower = 0
        AnimTrack:Play()
        if plr.leaderstats.Mana.Value >= plr.leaderstats.MaxMana.Value then
                plr.leaderstats.Mana.Value = plr.leaderstats.MaxMana.Value
        end
    game.ReplicatedStorage.ChargeEvent.ChargeEnd.OnServerEvent:Connect(function()
            KeyHeld = false
    end)
end
    AnimTrack:Stop()
    particle:Destroy()
    plr.Character.Humanoid.WalkSpeed = 16
    plr.Character.Humanoid.JumpPower = 50
end)
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Updating the leaderstats should be done on the server, the animations on the client. The charge end and charge began should be seperate functions. They should be in a local script.tbe only thing that should be on the server is the changing of the data/particles. royaltoe 5144 — 4y
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I think this might be the why you're having issues with the animation since you're handling it on the server royaltoe 5144 — 4y
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Thanks it works User_3805 6 — 4y

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