Hi, my script works there is no error in it. My problem is that now having tested it, it doesn't quite work as I imagined and am hoping someone knows how I can do this better?
The script spawns an orb above another player, this orb is then suppose to dmg players in radius and spawn a part(like a laser beam) connecting the orb and the player in radius. I've achieved this however if the player moves the position the script uses become outdated and it spawns where the parts involved used to be half a second ago, hitting air not the player
The script bellow shows what i do once the player is in range of the orb
local mag = (POC.Position-v.HumanoidRootPart.Position).Magnitude if mag > 1 and mag <= 20 then hum:TakeDamage(25) local RLC = RL:Clone() local mag2 = (POC.Position-v.HumanoidRootPart.Position).Magnitude RLC.Size = Vector3.new(0.3, 0.3, mag2) RLC.CFrame = CFrame.new(POC.CFrame.p, v.HumanoidRootPart.Position) * CFrame.new(0, 0, -mag / 2) RLC.Anchored = true RLC.Parent = workspace Debris:AddItem(RLC,.15) wait (0.75)