for i, v in pairs(ingame) do v.Balloon.Value= 3 wait() game.ServerStorage.Blade:Clone().Parent = v.Backpack v.Character:MoveTo(map:GetModelCFrame().p+Vector3.new(math.random(-50, 50), 0, math.random(-50, 50))) module.attachBalloon(v) v.NameDisplayDistance = 0 v.HealthDisplayDistance = 0 end
This script basically attaches balloons to players and teleports them into the map. The problem is, no one seems to be getting the blade. There are no errors, and ingame is defined, otherwise the players wouldnt teleport.