I've asked this before, and nobody responded. I also can't find the question any more. In my game, I have a viewmodel inside of replicated storage and in the viewmodel there is a reload animation. Inside of startercharacterscripts, I've got a local script with the following code:
Player = game.Players.LocalPlayer mouse = Player:GetMouse() local Reload = game.ReplicatedStorage.M1911.Reload mouse.KeyDown:connect(function(key) key = key:lower() if key == "r" then Reload = Player.Character.Humanoid:LoadAnimation(game.ReplicatedStorage.M1911.Reload) Reload:Play() elseif key == "r" then if Reload ~= nil then Reload:Stop() end end end)
I want it so that when "r" is pressed, the animation plays, but it doesn't work. Please help me!