Ive got a script inside of a model, which is called camera. Inside said localscript, are these lines of code:
wait(1) local cam = game.Workspace.Camera cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
the script is disabled, but is enabled via another script which functions from remote events.
local Terrorist = game.ServerStorage.Tyrannosaurus:Clone() game.ReplicatedStorage.morphevent.OnServerEvent:Connect(function(player) Terrorist.Parent = game.Workspace player.Character = Terrorist player.Character.Camera.Disabled = false end)
(excuse the variable, my friend developed most the script)
but for some strange reason, the camera script doesn't transfer, and save to ~~~~~~~~~~~~~~~~~ game.Workspace.Camera ~~~~~~~~~~~~~~~~~ , which I find strange. If you have any fixes, please let me know.
Thanks a lot, irish.