Hello, I'm working on a game with TypeWriter and I want to make it so that if a Part is touched, the TypeWriter starts to type. Here is the code in the part.
script.Parent.Touched:Connect(function() workspace.ScreenGui.Frame.LocalScript = text "Good, now let's go to the next part." for i = 1, #text do script.Parent.TextLabel.Text = string.sub(text, 1, i) wait(0.07) end end)
Here is the TypeWriter script:
local text = "Hello and welcome to this quiz, I'll be testing you if you're smart." for i = 1, #text do script.Parent.TextLabel.Text = string.sub(text, 1, i) wait(0.07) end wait(3) local text = "Let's see if you can get out of this box..." for i = 1, #text do script.Parent.TextLabel.Text = string.sub(text, 1, i) wait(0.07) end
So I want it to type "Good, now let's go to the next part." after the player touches the Part. Also, I'm very bad at scripting, so I don't know how to explain much about scripts.
When I touched the part, it doesn't work, it just stays on the text "Let's see if you can get out of this box..."
-- Client Script -- Place into a TextLabel local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local TextLabel = script.Parent -- Our TextLabel local PartToTouch = workspace.Part -- Our Part to touch local DebounceCheck = true -- Our debounce local ListOfSentences = { -- Put a sentence of yours here. 'Hello, want to eat burger?'; 'Was it delicious?'; 'Good to know!' } PartToTouch.Touched:Connect(function(Hit) -- Connection when parts touched & touched arguement local Player = Players:GetPlayerFromCharacter(Hit.Parent) -- Our Player if Player == LocalPlayer and DebounceCheck then -- Checking if it's the Client player we need. DebounceCheck = false for _,Strings in pairs(ListOfSentences) do -- Iterating through our lists of sentences table. for Index = 1, #Strings do -- Beginning our 'type writer effect' TextLabel.Text = (Strings):sub(1, Index) wait(.07) end wait(2) -- Delay between changing sentences end DebounceCheck = true -- Enabling it back so it can be touched again. TextLabel.Text = '' -- Clearing our text to reset. You can remove this line if you don't want it. end end)
Hope this has helped you, please learn from this code i've provided you. Have a wonderful day and continue with your passion in developing.