I can't figure out what is wrong with my DataStore. It Doesn't print saved, and sometimes it says "13:42:40.515 - DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 287423167" in the output. Please help!
Code:
game.Players.PlayerAdded:connect(function(player) wait(10) local DataStore = game:GetService("DataStoreService") local leader = Instance.new("Folder",player) leader.Name = "leaderstats" local LevelData = DataStore:GetDataStore("Level") local level = Instance.new("NumberValue",leader) level.Name = "Level" level.Value = LevelData:GetAsync(player.UserId) or 1 local EquipedData = DataStore:GetDataStore("SkinEquiped") local skinEquiped = Instance.new("StringValue",player) skinEquiped.Name = "SkinEquiped" skinEquiped.Value = EquipedData:GetAsync(player.UserId) or "" end) game.Players.PlayerRemoving:Connect(function(player) local DataStore = game:GetService("DataStoreService") local LevelData = DataStore:GetDataStore("Level") LevelData:SetAsync(player.UserId, player.leaderstats.Level.Value) local SkinData = DataStore:GetDataStore("Level") SkinData:SetAsync(player.UserId, player.SkinEquiped.Value) print("Saved") end)