I have a folder in ReplicatedStorage named 'StarterChars', I need help making it to where you get a random StarterCharacter when you spawn. Any help would be greatly appreciated.
-- Clone one of the starter characters into Game.StarterPlayer and rename it to "StarterCharacter" so the first player who joins actually gets set as a starter character. local StarterCharacters = { game.ReplicatedStorage.StarterChars.StarterCharacter1, game.ReplicatedStorage.StarterChars.StarterCharacter2, game.ReplicatedStorage.StarterChars.StarterCharacter3 } while wait(0.5) do if game.StarterPlayer:FindFirstChild("StarterCharacter") then game.StarterPlayer.StarterCharacter:Destroy() end local Randomize = StarterCharacters[math.random(1, #StarterCharacters)]:Clone() Randomize.Name = "StarterCharacter" Randomize.Parent = game.StarterPlayer end