So I was wondeirng how to figure out the Orietnation of the camera or something similar to it
heres what i want
something similar to
local Camera = workspace.Camera local Baseplate = workrspace.Baseplate print(Baseplate.Orientation.X) print(Baseplate.Orientation.Y) print(Baseplate.Orientation.Z) -- But you cant do that with camera ccan you
so i was wondering if there was a way
you had a few typos in your script
local Camera = workspace.Camera local Baseplate = workspace.Baseplate print(Baseplate.Orientation.X) print(Baseplate.Orientation.Y) print(Baseplate.Orientation.Z) -- Your Question: But you cant do that with camera ccan you -- Answer: There is not an Orientation for a Camera. Maybe ‘game.workspace.currentcamera.cframe:ToEulerAnglesXYZ()’ would work.