local ScreenGui = script.Parent local ImageButton1 = ScreenGui.ImageButton1 local ViewportFrame = ImageButton1.ViewportFrame local Camera = Instance.new("Camera") Camera.Parent = ViewportFrame ViewportFrame.CurrentCamera = Camera local Part = ViewportFrame.Part local ButtonDown = false local OldX = 0 local OldY = 0 local Z = 5 local Mouse = game.Players.LocalPlayer:GetMouse() ScreenGui.ImageButton1.MouseButton1Down:Connect(function() ButtonDown = true OldX = Mouse.X OldY = Mouse.Y end) ScreenGui.ImageButton1.MouseButton1Up:Connect(function() ButtonDown = false end) local iX = 0 local iY = 0 Mouse.Move:Connect(function() if ButtonDown then --Left or X if Mouse.X < OldX then Camera.CFrame = Part.CFrame *CFrame.Angles(0,iX,0) * CFrame.new(0,0,5) iX = iX + math.rad(5) end end if ButtonDown then if Mouse.Y < OldY then Camera.CFrame = Part.CFrame *CFrame.Angles(iY,0,0) * CFrame.new(0,0,5) iY = iY + math.rad(5) end end end)
It keeps resetting and i was wondering if the error came from
Camera.CFrame = Part.CFrame *CFrame.Angles(0,iX,0) * CFrame.new(0,0,5) and Camera.CFrame = Part.CFrame *CFrame.Angles(iY,0,0) * CFrame.new(0,0,5)
Does anyone know how I can replace CFrame.Angles(0, x ,0) to a normal value so it dosent reset everytime