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Help with a Murder game Startup Script?

Asked by 9 years ago

Hi all, Here's my current script for a Murder Game All the objects referenced are in lighting and used by other working scripts

When I run this, I get no error or anything I commented a bit out to test it on solo

Code \/

math.randomseed(tick())

function testPlayerNum()
local counter = 0
    for i,v in pairs(Game.Players:GetChildren()) do
        counter = counter + 1
    end
    if counter >= 3 then
        return true
    else
        return false
    end
end
debounce = false
while wait() do
    if debounce == false then
    if testPlayerNum() then
        if Game.Lighting.Stats.GameRunning.Value == false then
            Game.Lighting.Stats.GameRunning.Value = true
            if Game.Lighting.Stats.LobbyTime.Value <= 0 then
                debounce = true
                Game.Lighting.Stats.Sherrif.Value = "None"
                    Game.Lighting.Stats.Murderer.Value = "None"
                local map = Game.Lighting.Maps.Office:Clone()
                map.Parent = Game.Workspace
                counter1 = 0
                for i,v in pairs(Game.Players:GetChildren()) do
                counter1 = counter1 + 1
                end
                Game.Lighting.Stats.PlayersOn.Value = counter1
                for i,v in pairs(Game.Players:GetChildren()) do
                    local lestat = Instance.new("StringValue",Game.Lighting.CurrPlayers)
                    lestat.Name = v.Name
                end
                for i,v in pairs(Game.Players:GetChildren()) do
                    if Game.Lighting.CurrPlayers:FindFirstChild(v.Name) then
                        v.Character.Humanoid.WalkSpeed = 16
                    local randomInt = math.random(10,100)
                    if randomInt <= 20 then
                        v.Character.Torso.CFrame = CFrame.new(map.MapSpawn1.Position)
                        else if randomInt <= 40 then
                        v.Character.Torso.CFrame = CFrame.new(map.MapSpawn2.Position)
                            else if randomInt <= 60 then
                        v.Character.Torso.CFrame = CFrame.new(map.MapSpawn3.Position)
                            else if randomInt <= 80 then
                        v.Character.Torso.CFrame = CFrame.new(map.MapSpawn4.Position)
                            else if randomInt <= 100 then
                        v.Character.Torso.CFrame = CFrame.new(map.MapSpawn5.Position)


                    randomInt2 = math.random(30,90)
                    if randomInt2 < 30 then
                        if Game.Lighting.Stats.Murderer.Value == "None" then
                        Game.Lighting.Stats.Murderer.Value = v.Name
                    d = Game.Lighting.CurrPlayers:FindFirstChild(v.Name)
                                d.Value = "Murderer"
                        else if randomInt >= 30 and randomInt < 60 then
                            if Game.Lighting.Stats.Sherrif.Value == "None" then
                      d = Game.Lighting.CurrPlayers:FindFirstChild(v.Name)
                                d.Value = "Sherrif"
                        Game.Lighting.Stats.Sherrif.Value = v.Name

                            else
                                d = Game.Lighting.CurrPlayers:FindFirstChild(v.Name)
                                d.Value = "Innocent"
                            end
                        end
                    end
                    end
                    end
                    end
                            end
                            end
                            end
                            end
                            end





                    end
                end




                end
                end
            end






lol my ends could become ascii art :3

0
Do you really think it's wise to make ANOTHER Murder game? Also, please give us a line number. Perci1 4988 — 9y
0
It's not going public, and the lines i commented out are 8,10,11,12 unix_system 55 — 9y

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