When the player sits in the seat, the GUI should clone as 'guiClone'. When the player jumps out, 'guiClone' should destroy itself. This just isn't happening!
Please help me!
gui = script.Parent.Controls guiClone = nil script.Parent.ChildAdded:connect(function(SeatWeld) char = SeatWeld.Part1.Parent player = game.Players:GetPlayerFromCharacter(char) guiClone = gui:Clone() guiClone.Parent = player.PlayerGui end) script.Parent.ChildRemoved:connect(function(removeWeld) if guiClone then guiClone:Destroy() end end)