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How would I go about making a teleport GUI utilizing TimeOfDay or ClockTime?

Asked by 10 months ago

For a more in-depth explanation, think of it as a scheduled GUI that appears on the player's screen which offers ("Accept" / "Decline") the player to teleport to a specific coordinate once the TimeOfDay reaches a certain time. I.E: TimeOfDay reaches 14:00:00 so a GUI is then prompted to the player where they can accept or decline whether or not they'll teleport.

I'm just entirely unsure on how/where I should be starting, I'm not expecting it to be done for me but a push in the right direction would be wonderful! Thanks for any contributions.

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Answered by 10 months ago

I'm no advanced scripter or whatnot, so this may not be the best way... But, it works, so I'm going to post it. What you do is insert a remote event into ReplicatedStorage called "Teleport". In StarterGui, insert a ScreenGui, a frame into the ScreenGui, and 2 buttons in the frame. Insert the script below into the button that teleports you (It's a local script).

script.Parent.MouseButton1Click:Connect(function()
    game.ReplicatedStorage.Teleport:FireServer() -- fires server event
    script.Parent.Parent.Visible = false -- makes the frame invisible
end)

Insert the script below into the button that declines the TP offer (It's a local script).

script.Parent.MouseButton1Click:Connect(function()
    script.Parent.Parent.Visible = false -- makes frame invisible
end)

Insert a server script into StarterCharacterScripts (in StarterPlayer).


while true do -- loops wait(.1) -- must ALWAYS put wait in loops if game.Lighting.TimeOfDay == "14:00:00" then -- checks if the time is 14:00:00 print("did it") -- :) local player = game.Players:GetPlayerFromCharacter(script.Parent) -- gets player player.PlayerGui.ScreenGui.Frame.Visible = true -- i reckon you know what this does end end

Last and certainly least, insert a server script into ServerScriptService.

game.ReplicatedStorage.Teleport.OnServerEvent:Connect(function(player)
    local char = player.Character
    local position = Vector3.new(0,0,0) -- replace 0,0,0 with the vector3 of where you want to tp to
    if char ~= nil then -- just to be safe, i guess
    char:MoveTo(Vector3.new(position)) -- way to teleport humanoids
    end
end)

Hope this helped!! :D

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I really do appreciate your help NiroTurtle, you explained everything thouroughly and clearly! This setup works wonders for what I was trying to achieve, I do appreciate you taking time out of your day to help me out. ofek163 7 — 10mo
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