How can i add value to z ?
Asked by
4 years ago Edited 4 years ago
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local ContextActionService = game:GetService("ContextActionService")
local jumping = false
local leftValue, rightValue, forwardValue, backwardValue = Vector3.new(0,0,0)
local function onBackward(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
backwardValue = 1
elseif inputState == Enum.UserInputState.End then
backwardValue = 0
end
end
local function onForward(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
forwardValue = 1
elseif inputState == Enum.UserInputState.End then
forwardValue = 0
end
end
local function onLeft(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
leftValue = 1
elseif inputState == Enum.UserInputState.End then
leftValue = 0
end
end
local function onRight(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
rightValue = 1
elseif inputState == Enum.UserInputState.End then
rightValue = 0
end
end
local function onJump(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
jumping = true
elseif inputState == Enum.UserInputState.End then
jumping = false
end
end
local function onUpdate()
if player.Character and player.Character:FindFirstChild("Humanoid") then
if jumping then
player.Character.Humanoid.Jump = true
end
local moveDirection = rightValue - leftValue - forwardValue - backwardValue
player.Character.Humanoid:Move(Vector3.new(moveDirection,0,0,0), false)
end
end
RunService:BindToRenderStep("Control", Enum.RenderPriority.Input.Value, onUpdate)
ContextActionService:BindAction("Forward", onForward, true, "w", Enum.KeyCode.Up, Enum.KeyCode.DPadUp)
ContextActionService:BindAction("Backward", onBackward, true, "s", Enum.KeyCode.Down, Enum.KeyCode.DPadDown)
ContextActionService:BindAction("Left", onLeft, true, "a", Enum.KeyCode.Left, Enum.KeyCode.DPadLeft)
ContextActionService:BindAction("Right", onRight, true, "d", Enum.KeyCode.Right, Enum.KeyCode.DPadRight)
ContextActionService:BindAction("Jump", onJump, true, "u", Enum.KeyCode.Up, Enum.KeyCode.DPadUp, Enum.KeyCode.ButtonA)