local DSS = game:GetService("DataStoreService") local CoinStore = DSS:GetDataStore("CoinStore") game.Players.PlayerAdded:Connect(function(Player) local PlayerFolder = Instance.new("Folder", Player) PlayerFolder.Name = "PlayerFolder" local Coins = Instance.new("IntValue", PlayerFolder) Coins.Name = "Coins" local CoinData local Success, ErrorMesesage = pcall(function() CoinData = CoinStore:GetAsync(Player.UserId.."-coins") end) if Success then Coins.Value = CoinData else warn("Did not load data.") end end) game.Players.PlayerRemoving:Connect(function(Player) local Success, Error = pcall(function() CoinStore:SetAsync(Player.UserId.."-coins", Player.PlayerFolder.Coins.Value) end) if Success then print("It was a success") else warn(Error) print("Not successful") end end)
I'm just beginning to learn how to use data stores and looked at a few different ways people have done them and I can't see any problems with what I have. I really want to get better at understanding and using data stores. Does anyone see anything wrong that would prevent this from working at all?
When I test it, Nothing shows up in the output at all. Leading me to think that I have not set it up properly.