local ChatService = require(game:GetService("ServerScriptService"):WaitForChild("ChatServiceRunner"):WaitForChild("ChatService")) print(ChatService) -- No print local owners = {QuikSilver09 = true, flameman0987 = true} local devs = {ThetaBird = true, dogbrainxd = true} print("2 tbls") -- Prints fine local ownerTag = {TagText = "OWNER", TagColor = Color3.fromRGB(42, 145, 255)} local VIPTag = {TagText = "VIP", TagColor = Color3.fromRGB(255, 206, 7)} local FANTag = {TagText = "Fan", TagColor = Color3.fromRGB(43, 255, 43)} print("5 tbls") -- Prints fine game:GetService("Players").PlayerAdded:Connect(function(player) print("player JOINED") -- No print if owners[player.Name] then print("line") local speaker = ChatService:GetSpeaker(player.Name) speaker:SetExtraData("Tags", ownerTag) elseif player:WaitForChild("Gamepasses"):WaitForChild("VIP").Value then local speaker = ChatService:GetSpeaker(player.Name) speaker:SetExtraData("Tags", VIPTag) elseif player:IsInGroup(4515569) then local speaker = ChatService:GetSpeaker(player.Name) speaker:SetExtraData("Tags", FANTag) end end)
I believe the issue is this line local ChatService = require(game:GetService("ServerScriptService"):WaitForChild("ChatServiceRunner"):WaitForChild("ChatService"))
I have commented it out and my PlayerAdded function runs just fine. I just do not know what to do considering I am getting no errors. Any help would be great, thanks.