hi, i'm following a tutorial on how to make a custom NPC chat system and the script does not work and I do not know why
local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local Players = game:GetService("Players") local DetectedNPC = nil local Detected = false local Chatting = false local Skip = false local Exit = false local Player = Players.LocalPlayer local Camera = game.Workspace.CurrentCamera local Gui = script.Parent local Sounds = Gui.Sounds local PromptLabel = Gui.PromptLabel local LineLabel = Gui.LineLabel local Character = Player.Character or Player.CharacterAdded:Wait() local CharHMR = Character:WaitForChild("HumanoidRootPart") local NPCS = game.Workspace:WaitForChild("NPCS") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.X then if Chatting == true then Skip = true Sounds.Click:Play() end end end) UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.Z then if Chatting == true then Exit = true Sounds.Click:Play() end end end) UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.E then if Detected == true then local Lines = DetectedNPC:FindFirstChild("Lines") if Lines then Sounds.Click:Play() Chatting = true Detected = false LineLabel.Text = " " PromptLabel:TweenSize(UDim2.new(0, 0, 0, 0), "Out", "Linear") LineLabel:TweenPosition(UDim2.new(0, 0, 0.8, 0), "In", "Linear") wait(0.5) for i, Line in pairs(Lines:GetChildren())do local Text = Line.Value for i = 1, #Text do LineLabel.Text = string.sub(Text, 1, i) Sounds.Talk:Play() if Skip == true then Skip = false LineLabel.Text = Text break end if Exit == true then break end wait(0.07) end if Exit == true then Exit = false break end repeat wait() until Skip == true or Exit == true Skip = false end Exit = false Skip = false PromptLabel:TweenSize(UDim2.new(0, 0, 0, 0), "Out", "Linear") LineLabel:TweenPosition(UDim2.new(0, 0, 1.2, 0), "In", "Linear") wait(0.5) Chatting = false Detected = false end end end end) RunService.RenderStepped:Connect(function() if Detected == false and Chatting == false then for i, NPC in pairs(NPCS:GetChildren())do local Humanoid = NPC:FindFirstChild("Humanoid") local HMR = NPC:FindFirstChild("HumanoidRootPart") if Humanoid and HMR then if (HMR.Position - CharHMR.Position).magnitude < 15 then Detected = true DetectedNPC = NPC PromptLabel:TweenSize(UDim2.new(0, 60, 0, 60), "In", "Linear") print("NPC.Name") end end end end if Detected == true and Chatting == false then local Humanoid = NPCS:FindFirstCHild("Humanoid") local HMR = NPCS:FindFirstCHild("HumanoidRootPart") if Humanoid and HMR then if (HMR.Position - CharHMR.Position).magnitude < 15 then Detected = false DetectedNPC = nil PromptLabel:TweenSize(UDim2.new(0, 0, 0, 0), "Out", "Linear") print("No Longer Detected NPC") else local WTSP = Camera:WorldToScreenPoint(HMR.Position) PromptLabel.Position = UDim2.new(0, WTSP.X, 0, WTSP.Y) end end end if Chatting == true then local Humanoid = NPCS:FindFirstCHild("Humanoid") local HMR = NPCS:FindFirstCHild("HumanoidRootPart") if Humanoid and HMR then Camera.CameraType = Enum.CameraType.Scriptable Camera.Cframe = Camera.Cframe:Lerp(HMR.CFrame * CFrame.new(-4, 4, -7) * CFrame.fromOrientation(math.rad(-20), math.rad(215), 0), 0.07) end else Camera.CameraType = Enum.CameraType.Custom end end)