So i'm making a game where you kidnap people. I scripted the tools and they work as intended. However my game script is not running when the game starts. It is stored in serverscriptservice. It runs when executed through the console command line. Any help?
----------------------- --- GLOBAL VARIABLES -- ----------------------- timer = 150 ----------------------- --- MAP FUNCTIONS ----- ----------------------- function TestMap() testmap = game.ServerStorage.TestMap:Clone() spawn1 = Instance.new("SpawnLocation") spawn1.AllowTeamChangeOnTouch = false spawn1.TeamColor = "Lime Green" spawn1.CanCollide = false spawn1.Anchored = true spawn1.Transparency = 1 spawn1.Position = testmap.Spawns.innocent.Position spawn1.Parent = testmap spawn2 = Instance.new("SpawnLocation") spawn2.AllowTeamChangeOnTouch = false spawn2.TeamColor = "Bright Blue" spawn2.CanCollide = false spawn2.Anchored = true spawn2.Transparency = 1 spawn2.Position = testmap.Spawns.sheriff.Position spawn2.Parent = testmap spawn3 = Instance.new("SpawnLocation") spawn3.AllowTeamChangeOnTouch = false spawn3.TeamColor = "Really Red" spawn3.CanCollide = false spawn3.Anchored = true spawn3.Transparency = 1 spawn3.Position = testmap.Spawns.kidnapper.Position spawn3.Parent = testmap end function remTestMap() testmap:Destroy() end ----------------------- --- GAME FUNCTIONS ---- ----------------------- function assignTeams() local randomPlayer = game.Players:GetPlayers()[math.random(1,#game.Teams.Innocent:GetPlayers())] randomPlayer.Team = "Really Red" game.Workspace.Kidnapper.Value = randomPlayer.Character local kidnapper = game.ServerStorage.Kidnap:Clone() kidnapper.Parent = randomPlayer.Backpack local randomPlayer2 = game.Players:GetPlayers()[math.random(1,#game.Teams.Innocent:GetPlayers())] randomPlayer2.Team = "Bright Blue" local gun = game.ServerStorage.Revolver gun.parent = randomPlayer2.Backpack end --------------------- --- COUNT PLAYERS --- --------------------- --[[while true do local players = game.Players:GetPlayers() playerCount = #players wait(0.3) end]] ----------------------- --- START GAME ----- ----------------------- while true do print("line1") wait(0.1) local playerCount = #game.Players:GetPlayers() if playerCount >= 3 then print("game starting") assignTeams() game.Workspace.Spawns:Clone().Parent = game.ServerStorage game.Workspace.Spawns:Destroy() TestMap() for _,players in pairs(game.Players:GetPlayers()) do players.Character.Humanoid.Health = 0 end wait(timer) remTestMap() for _,players in pairs(game.Players:GetPlayers()) do players.TeamColor = BrickColor.new("Lime Green") game.ServerStorage.Spawns:Clone().Parent = game.Workspace end else for _,players in pairs(game.Players:GetPlayers()) do players.PlayerGui.GameGui.Frame.TextLabel.Visible = true end print("not enough players") end wait(4.9) end