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my script does not run when the game starts however does run if i run it through the dev console?

Asked by 5 years ago

So i'm making a game where you kidnap people. I scripted the tools and they work as intended. However my game script is not running when the game starts. It is stored in serverscriptservice. It runs when executed through the console command line. Any help?

-----------------------
--- GLOBAL VARIABLES --
-----------------------
timer = 150


-----------------------
--- MAP FUNCTIONS -----
-----------------------
function TestMap()
    testmap = game.ServerStorage.TestMap:Clone()
    spawn1 = Instance.new("SpawnLocation")
    spawn1.AllowTeamChangeOnTouch = false
    spawn1.TeamColor = "Lime Green"
    spawn1.CanCollide = false
    spawn1.Anchored = true
    spawn1.Transparency = 1
    spawn1.Position = testmap.Spawns.innocent.Position
    spawn1.Parent = testmap
    spawn2 = Instance.new("SpawnLocation")
    spawn2.AllowTeamChangeOnTouch = false
    spawn2.TeamColor = "Bright Blue"
    spawn2.CanCollide = false
    spawn2.Anchored = true
    spawn2.Transparency = 1
    spawn2.Position = testmap.Spawns.sheriff.Position
    spawn2.Parent = testmap
    spawn3 = Instance.new("SpawnLocation")
    spawn3.AllowTeamChangeOnTouch = false
    spawn3.TeamColor = "Really Red"
    spawn3.CanCollide = false
    spawn3.Anchored = true
    spawn3.Transparency = 1
    spawn3.Position = testmap.Spawns.kidnapper.Position
    spawn3.Parent = testmap
end

function remTestMap()
    testmap:Destroy()
end

-----------------------
--- GAME FUNCTIONS ----
-----------------------
function assignTeams()
    local randomPlayer = game.Players:GetPlayers()[math.random(1,#game.Teams.Innocent:GetPlayers())]
    randomPlayer.Team = "Really Red"
    game.Workspace.Kidnapper.Value = randomPlayer.Character
    local kidnapper = game.ServerStorage.Kidnap:Clone()
    kidnapper.Parent = randomPlayer.Backpack
    local randomPlayer2 = game.Players:GetPlayers()[math.random(1,#game.Teams.Innocent:GetPlayers())]
    randomPlayer2.Team = "Bright Blue"
    local gun = game.ServerStorage.Revolver
    gun.parent = randomPlayer2.Backpack
end

---------------------
--- COUNT PLAYERS ---
---------------------
--[[while true do
local players = game.Players:GetPlayers()
playerCount = #players
wait(0.3)
end]]
-----------------------
---   START GAME  -----
-----------------------
while true do
    print("line1")
    wait(0.1)
    local playerCount = #game.Players:GetPlayers()
    if playerCount >= 3 then
    print("game starting")
    assignTeams()
    game.Workspace.Spawns:Clone().Parent = game.ServerStorage
    game.Workspace.Spawns:Destroy()
    TestMap()
        for _,players in pairs(game.Players:GetPlayers()) do
            players.Character.Humanoid.Health = 0
        end
    wait(timer)
    remTestMap()
        for _,players in pairs(game.Players:GetPlayers()) do
            players.TeamColor = BrickColor.new("Lime Green")
            game.ServerStorage.Spawns:Clone().Parent = game.Workspace
        end
    else
        for _,players in pairs(game.Players:GetPlayers()) do
        players.PlayerGui.GameGui.Frame.TextLabel.Visible = true
        end
    print("not enough players")
    end
    wait(4.9)
end
0
are you sure it is in server script service? Luka_Gaming07 534 — 5y
0
it is wiktorwiktor12 0 — 5y
0
does it print "Line 1"? fighterkirbyzx 102 — 5y
0
nope it does nothing at all wiktorwiktor12 0 — 5y
View all comments (2 more)
0
try putting wait() at the start of the script, it does work for me sometimes DangerousKillerTimur 54 — 4y
0
try putting a print("Script started") at the first of everything so if it prints script started so it means the script in running but you made something wrong. InspireWithFun 9 — 4y

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