I want the NPC to say a few DialogChoices before giving the Player the option to choose what weapon to have.
They are only letting me have Dialog>DialogChoice>(Weapon Name Dialog Choice)
I want to have a Dialog> Dialog Choice > Dialog Choice >Dialog Choice > (Weapon Name Dialog Choice) but I am unable to do this.
bin = script.Parent function onButton1Down(mouse) mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" local hit = mouse.Target if (hit == nil) then return end if (hit.Name == "BlueDoor") then hit.Transparency = 0.8 hit.CanCollide = false wait(2) hit.CanCollide = true hit.Transparency = 0 mouse.Icon = "rbxasset://textures\\GunCursor.png" end end function onSelected(mouse) print("Action Tool Selected") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected)