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How to remove Oof noise when player die?

Asked by 4 years ago

For the overpassed 3 days I wondering how do I make a script that will disable the Oof noise when a player resets or dies. I got a script I will show below. Even a forum will help!

--Variables to identify the soundscript that will go into the Player
local Scriptsound = script.Sound
local player = script.Parent.Parent --When the player plays, This script foes into the PlayerHUI
--Custom variables
local soundid = 0 --Paste id in the quotation marks but not the rbxassetid:// part
local sound = Instance.new("Sound")
sound.Parent = player.Character --The player has a secret variable called character. It is in the workspace when the player starts/plays the game4
sound.Name = "PlayerDeathSound"--Name (DO NOT CHANGE!!!)
sound.SoundId = soundid
local SoundScriptDel = player.Character:FindFirstChild("Sound")--Variable needed. DO not change.
while true do
 wait(0.01)
 if player.Character:FindFirstChild("Humanoid") then
  if SoundScriptDel ~= nil then
   if SoundScriptDel:FindFirstChild("nils") then
    return
   else
    SoundScriptDel:remove()
   end
  end
 end
end

I don't need a sound ID.

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