I've been trying for the past 30 minutes to get this to work,
it doesn't show any error code or anything
it just doesn't save the data.
local DataStoreService = game:GetService("DataStoreService") local ds = DataStoreService:GetDataStore("KillsDataSaver") game.Players.PlayerAdded:Connect(function(plr) local stats = Instance.new("Folder") stats.Name = "leaderstats" stats.Parent = plr local kills = Instance.new("IntValue") kills.Name = "Kills" kills.Parent = stats local deaths = Instance.new("IntValue") deaths.Name = "Deaths" deaths.Parent = stats local data local success, errormessage = pcall(function() data = ds:GetAsync(plr.UserId.."-kills") end) if success then kills.Value = data else print("There Was A Data Error") warn(errormessage) end plr.CharacterAdded:connect(function(char) local humanoid repeat humanoid = char:FindFirstChild("Humanoid") wait() until humanoid humanoid.Died:connect(function() deaths.Value = deaths.Value + 1 local tag = humanoid:FindFirstChild("creator") if tag then local killer = tag.Value if killer then killer.leaderstats.Kills.Value = killer.leaderstats.Kills.Value + 1 end end end) end) end) game.Players.PlayerRemoving:Connect(function(plr) local success, errormessage = pcall(function() ds:SetAsync(plr.UserId.."-kills",plr.leaderstats.Kills.Value) end) if success then print("Kills Saved!") else print("Data Saving Error") warn(errormessage) end end)