local function Draw() while wait() do if LeftDown then local PartP = Instance.new("Part",trash) PartP.CanCollide = false PartP.Size = Vector3.new(1,1,1) PartP.Material = Enum.Material.Neon PartP.Anchored = true PartP.Position = mouse.Hit.p end end
I am using Mouse.Hit.p and whenever I create a part it floats to my camera. Solution?
Because you aimed at the part, so the new mouse.hit.p would be the surface of the part, it keeps getting the surface of the part thats why it fly towards you